![]() I'll go into more detail about Marrymore's Inn at a later time (perhaps a bonus update?)Īnyways, all get new weapons, except for Bowser. I dropped 200 Coins to stay in the fancy Suite and tipped the bellboy 10 Coins, if you're wondering why I don't have max money. Their item shop and Inn are the same place. Now, we have to rescue Toadstool before she and Booster tie the knot and we all have to hail King Booster. Last time on Super Mario RPG, we finished off Booster's Tower, creamed a pair of clowns, and ran up a hill quite shittily. However, if you can do 30 Super Jumps, you should be able to do 100 with practice, so you should consider working on that and doing the Any% 2.00 route.Part 16: Update Sixteen: Of Cakes and Cocksuckers If you are able to get the Attack Scarf, consider the Attack Scarf route. (Note that this route does not assume that you can do even 30 Super Jumps to get the Attack Scarf, and so does not take that into account. ![]() It is strongly recommended to use z32o's guide for the route: (old guides by 0xwas and cleartonic can be found here and here). General movement tech through areas is still the same as the other routes. If you're not a total beginner but can't super jump, 0xwas has created this route which is faster than the Beginner route (mainly, this route does not use the Lazy Shell for safety and relies on Power Blasts and Crystallines). Recommended for those who have played SMRPG casually and are familiar with the gameplay, but have never run the game before and don't plan on getting too serious about it (i.e. But at that point you may as well just buy a SNES. If you want to go really hardcore with input fidelity, consider ordering one of their SNES to Parallel adapters and getting a RC-302E. Raphnet offers good quality USB adapters for just about any controller you could want to run this game with. It is not recommended to attempt super jumps on emulator if you are not using the aforementioned Higan setup. These emulators are included with their respective save state pack downloads in the Practice Tools page. If Higan isn't an option for you due to hardware limitations, you can opt to use Bizhawk or snes9x. Alanim has achieved 100 super jumps in a speedrun on this setup. This process requires hefty system resources from your PC, but will give you the closest experience possible to console. Then put SMRPG into the Super Famicom folder, go to Library -> Import Game and open it, open Task Manager and set your emulator's priority to high. Run higan-balanced, set Video -> Scale & Aspect Correction, Shader -> None, and check Synchronize Audio. If you really have no option but to run on emulator, it is recommended to download Alanim's Higan emulator setup, and then download higan's ipl.rom file and place it in the Super Famicom folder. ![]() ![]() Do not attempt to use the former as it will wipe your save files. Unfortunately, SMRPG is not compatible with the Nakitek GameSaver or with the savestate firmware for FXPAK Pro. This wiki offers several resources to help non-Japanese speakers who would like to make the jump. If you would like a Japanese cartridge, they are abundant and very inexpensive on eBay and Yahoo Japan Auctions. You can easily modify your SNES to accept a Japanese cartridge ( tutorial here). It is not required to run the game in Japanese, but most top runners do, as it saves at least 10 minutes from text speed. You can find these on eBay or Yahoo Japan Auctions (the latter requiring a proxy service such as Dejapan if you live outside of Japan). For SNES, ASCIIPAD is your best choice ( Super Joy Card is also good). Turbo controllers are allowed as long as they offer no macro programming abilities. Raphnet-Tech offers adapters to let you wire several controller types to your console that do not introduce any additional lag. If opting for Wii or Wii U virtual console, it is recommended to opt for a wired controller to avoid wireless input lag. If you use those cables directly on a LCD or HDMI TV, it will introduce upscaling lag, even on monitors with low latency specs, unless you are using a lagless upscaler like the Retrotink. If you are using composite, s-video, or component cables, it is strongly recommended to either use a CRT/Tube TV, or purchase a Retrotink if you would rather use a HDMI TV/monitor with this signal type. Make sure the cables on your console are appropriate for the TV you are using. Additionally, emulators tend to have issues with dropped inputs due to fluctuating frame rates. SNES/SFC with an original cartridge is the recommended way to play, as it runs at a faster framerate than all other options, and does not have the minor input delay present in other options.
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